(By the way I am using tethered shooting with a foamboard barrier between the monitors and the setup, so there should be no light pollution from that, and of course it's at night with all other lights turned off.) ![]() I did the "custom setting" thing with it (where you take a picture of an 18% gray background then tell the camera to pick the appropriate white balance) but when I take pictures of gold with this it looks like a metallic dark tan/light brown. (And yes, I know the RAW files themselves haven't changed it's just that a "recipe" is being applied to them to show me what I see.a very good system, IMHO.) In any case, my gripe with DPP right now is the RAW thumbnails don't match what has really been done with the raw files in fact. In some cases I get what I wanted, in other cases, I most assuredly did not! However, I'm going to have to go back and rethink that, because that's probably where I've been introducing a lot of the redness that the thumbnails won't show. So I ended up using "shade" to take the picture, which at least makes them look yellow, but then it still needs to be a bit more orange to match the way the coins look in hand, so I have been adjusting anything from 8K to 10K to do it. Even setting a custom balance doesn't seem to work-dull bronze again. I'd be very surprised if it's fully up to date but at least it *is* 4-point-something.Īuto/Normal color balance leaves me with coins that look like dull bronze. I think there's a very small amount of change in creating the TIFF, but it's far less than the difference between the RAW's thumbnail and the RAW itself. So basically, DPP doesn't thumbnail the raw files properly, but does thumbnail the others correctly. (The thumbnail actually looks exactly like what I want.) When I create a TIFF or JPG its thumbnail will also show up, and will look red. ![]() ![]() I looked at this some more and here's what I noticed.Īs I am working with the RAW file, the thumbnail looks different from what I see in the editor-and now I am noticing I don't like what I see in the editor either.
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